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<li class="navelem"><a class="el" href="dir_3dc1dabd28ba78e072d14d3fcfc90454.html">SPHINXsys</a></li><li class="navelem"><a class="el" href="dir_48ea983704c43b6d88c1fa3f4d09e369.html">src</a></li><li class="navelem"><a class="el" href="dir_0a0d9ef1793521534f0094f317758287.html">shared</a></li><li class="navelem"><a class="el" href="dir_f564752dc24125918d43f2c144546267.html">bodies</a></li>  </ul>
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<div class="title">base_body.h</div>  </div>
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<a href="base__body_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">*                               SPHinXsys                                   *</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">* --------------------------------------------------------------------------*</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">* SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle *</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">* Hydrodynamics for industrial compleX systems. It provides C++ APIs for    *</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">* physical accurate simulation and aims to model coupled industrial dynamic *</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">* systems including fluid, solid, multi-body dynamics and beyond with SPH   *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">* (smoothed particle hydrodynamics), a meshless computational method using  *</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">* particle discretization.                                                  *</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">* SPHinXsys is partially funded by German Research Foundation               *</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">* (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1             *</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">* and HU1527/12-1.                                                          *</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">* Portions copyright (c) 2017-2020 Technical University of Munich and       *</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">* the authors&#39; affiliations.                                                *</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">* Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">* not use this file except in compliance with the License. You may obtain a *</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">* copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">*                                                                           *</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">* --------------------------------------------------------------------------*/</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160; </div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;base_data_package.h&quot;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sph__data__conainers_8h.html">sph_data_conainers.h</a>&quot;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="particle__adaptation_8h.html">particle_adaptation.h</a>&quot;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &quot;all_particle_generators.h&quot;</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="particle__sorting_8h.html">particle_sorting.h</a>&quot;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160; </div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160; </div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a> </div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;{</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keyword">class </span>SPHSystem;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keyword">class </span>ParticleAdaptation;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">class </span>BaseParticles;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">class </span>BaseMeshCellLinkedList;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keyword">class </span>SPHBodyRelation;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keyword">class </span>ComplexShape;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keyword">class </span>LevelSetComplexShape;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160; </div>
<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html">   63</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    {</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a>&amp; sph_system_;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        std::string body_name_;</div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">   68</a></span>&#160;        <span class="keywordtype">bool</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a>;        </div>
<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">   69</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">body_domain_bounds_</a>; </div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keywordtype">bool</span> prescribed_body_bounds_;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a09f7a3dcb6285d55088843520a3436f2">   72</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>* <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a09f7a3dcb6285d55088843520a3436f2">particle_adaptation_</a>;   </div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a1dde065ad6f2339cf08808fe76e95108">   73</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_generator.html">ParticleGenerator</a>* <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a1dde065ad6f2339cf08808fe76e95108">particle_generator_</a>; </div>
<div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">   74</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a>* <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>;             </div>
<div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#ae8db0d4887412e2336930f4f63d7a7e2">   75</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#a49f36a68cb856e030bf50120f21684b2">PositionsAndVolumes</a> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ae8db0d4887412e2336930f4f63d7a7e2">body_input_points_volumes_</a>; </div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <a class="code" href="class_s_p_h_1_1_complex_shape.html">ComplexShape</a>*  body_shape_;     </div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#adda7b1f83a13057cc2526315ba7b87cb">   83</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SplitCellLists</a> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adda7b1f83a13057cc2526315ba7b87cb">split_cell_lists_</a>;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160; </div>
<div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a38d960b4e8e52aa130d49c687f7de041">   85</a></span>&#160;        StdVec&lt;SPHBodyRelation*&gt; <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a38d960b4e8e52aa130d49c687f7de041">body_relations_</a>; </div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;sph_system, std::string body_name, </div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>* particle_adaptation = <span class="keyword">new</span> <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>(),</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_generator.html">ParticleGenerator</a>* particle_generator = <span class="keyword">new</span> <a class="code" href="class_s_p_h_1_1_particle_generator_lattice.html">ParticleGeneratorLattice</a>());</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>() {};</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160; </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        std::string getBodyName();</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a>&amp; getSPHSystem();</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="keywordtype">void</span> setNewlyUpdated() { <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a> = <span class="keyword">true</span>; };</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keywordtype">void</span> setNotNewlyUpdated() { <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a> = <span class="keyword">false</span>; };</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        <span class="keywordtype">bool</span> checkNewlyUpdated() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a>; };</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160; </div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        <span class="keywordtype">void</span> setBodyDomainBounds(<a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> body_domain_bounds) { <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">body_domain_bounds_</a> = body_domain_bounds; };</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        <a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> getBodyDomainBounds() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">body_domain_bounds_</a>; };</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> findBodyDomainBounds();</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        <a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> getSPHSystemBounds();</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160; </div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a5977fe23f762adb48d5d50f5b953a774">assignBaseParticles</a>(BaseParticles* base_particles);</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        <span class="keywordtype">void</span> allocateConfigurationMemoriesForBufferParticles();</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160; </div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToVtuFile(std::ofstream &amp;output_file);</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToPltFile(std::ofstream &amp;output_file);</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToXmlForRestart(std::string &amp;filefullpath);</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> readParticlesFromXmlForRestart(std::string &amp;filefullpath);</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeToXmlForReloadParticle(std::string &amp;filefullpath);</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> readFromXmlForReloadParticle(std::string &amp;filefullpath);</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        <span class="keyword">virtual</span> SPHBody* ThisObjectPtr() {<span class="keywordflow">return</span> <span class="keyword">this</span>;};</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    };</div>
<div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_real_body.html">  121</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    {</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_sorting.html">ParticleSorting</a> particle_sorting_;</div>
<div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_real_body.html#a8d29acd179b20dcf16c9053bbbd08380">  125</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_mesh_cell_linked_list.html">BaseMeshCellLinkedList</a>* <a class="code" href="class_s_p_h_1_1_real_body.html#a8d29acd179b20dcf16c9053bbbd08380">mesh_cell_linked_list_</a>; </div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;sph_system, std::string body_name, <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>* particle_adaptation,</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_generator.html">ParticleGenerator</a>* particle_generator = <span class="keyword">new</span> <a class="code" href="class_s_p_h_1_1_particle_generator_lattice.html">ParticleGeneratorLattice</a>());</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>() {};</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160; </div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_real_body.html#af548a42b9668ab9d9f8083a8d31250fb">assignBaseParticles</a>(<a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a>* base_particles) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> sortParticleWithMeshCellLinkedList();</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> updateCellLinkedList();</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    };</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160; </div>
<div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_fictitious_body.html">  143</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_fictitious_body.html">FictitiousBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    {</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <a class="code" href="class_s_p_h_1_1_fictitious_body.html">FictitiousBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a>&amp; system, std::string body_name, </div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>* particle_adaptation = <span class="keyword">new</span>  <a class="code" href="class_s_p_h_1_1_particle_adaptation.html">ParticleAdaptation</a>(),</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;            <a class="code" href="class_s_p_h_1_1_particle_generator.html">ParticleGenerator</a>* particle_generator = <span class="keyword">new</span> <a class="code" href="class_s_p_h_1_1_particle_generator_direct.html">ParticleGeneratorDirect</a>());</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_fictitious_body.html">FictitiousBody</a>() {};</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    };</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; </div>
<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part.html">  156</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a></div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    {</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *body, std::string body_part_name) : </div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;            body_(body), body_part_name_(body_part_name) {};</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>() {};</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160; </div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* getBody() { <span class="keywordflow">return</span> body_; };</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        std::string BodyPartName() { <span class="keywordflow">return</span> body_part_name_; };</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body_;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        std::string body_part_name_;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160; </div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> tagBodyPart() = 0;</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    };</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160; </div>
<div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_shape.html">  177</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a></div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    {</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, std::string body_part_name);</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a>() {};</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160; </div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <a class="code" href="class_s_p_h_1_1_complex_shape.html">ComplexShape</a>* getBodyPartShape() { <span class="keywordflow">return</span> body_part_shape_; };</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <a class="code" href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">BoundingBox</a> BodyPartBounds();</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <a class="code" href="class_s_p_h_1_1_complex_shape.html">ComplexShape</a>* body_part_shape_;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;    };</div>
<div class="line"><a name="l00193"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_particle.html">  193</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a></div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    {</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00196"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">  196</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">body_part_particles_</a>; </div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, std::string body_part_name)</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;            : <a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a>(body, body_part_name) {};</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>() {};</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;        <span class="keywordtype">void</span> tagAParticle(<span class="keywordtype">size_t</span> particle_index);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> tagBodyPart() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;    };</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160; </div>
<div class="line"><a name="l00211"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_shape_surface.html">  211</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_shape_surface.html">ShapeSurface</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a></div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    {</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;        <a class="code" href="class_s_p_h_1_1_shape_surface.html">ShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body);</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        <span class="keyword">virtual</span>~<a class="code" href="class_s_p_h_1_1_shape_surface.html">ShapeSurface</a>() {};</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160; </div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        Real particle_spacing_min_;</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> tagBodyPart() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    };</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160; </div>
<div class="line"><a name="l00227"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_shape_surface_layer.html">  227</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_shape_surface_layer.html">ShapeSurfaceLayer</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;    {</div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        <a class="code" href="class_s_p_h_1_1_shape_surface_layer.html">ShapeSurfaceLayer</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>* body, Real layer_thickness = 3.0);</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;        <span class="keyword">virtual</span>~<a class="code" href="class_s_p_h_1_1_shape_surface_layer.html">ShapeSurfaceLayer</a>() {};</div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160; </div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        Real thickness_threshold_;</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160; </div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> tagBodyPart() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    };</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160; </div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;    <span class="keyword">using namespace </span>std::placeholders;</div>
<div class="line"><a name="l00245"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_cell.html">  245</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_shape.html">BodyPartByShape</a></div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;    {</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;        <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>* real_body_;</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        <span class="keyword">typedef</span> std::function&lt;<a class="code" href="classbool.html">bool</a>(Vecd, Real)&gt; CheckIncludedFunctor;</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;        CheckIncludedFunctor checkIncluded_;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160; </div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">bool</span> checkIncluded(Vecd cell_position, Real threshold);</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> tagBodyPart() <span class="keyword">override</span>;</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00256"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">  256</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#a54f9b375e654fcf04192f5a123495808">CellLists</a> <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">body_part_cells_</a>; </div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> *real_body, std::string body_part_name);</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a>() {};</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    };</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160; </div>
<div class="line"><a name="l00267"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_near_shape_surface.html">  267</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    {</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        <a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>* real_body, <a class="code" href="class_s_p_h_1_1_complex_shape.html">ComplexShape</a>* complex_shape, std::string body_part_name);</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        <a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>* real_body);</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>() {};</div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160; </div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        <a class="code" href="class_s_p_h_1_1_level_set_complex_shape.html">LevelSetComplexShape</a>* getLevelSetComplexShape();</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        <a class="code" href="class_s_p_h_1_1_level_set_complex_shape.html">LevelSetComplexShape</a>* level_set_complex_shape_;</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">bool</span> checkIncluded(Vecd cell_position, Real threshold) <span class="keyword">override</span>;</div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;    };</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;}</div>
</div><!-- fragment --></div><!-- contents -->
<div class="ttc" id="aclass_s_p_h_1_1_particle_adaptation_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_adaptation.html">SPH::ParticleAdaptation</a></div><div class="ttdoc">Base class for particle adaptation The base class defined essential global parameteres....</div><div class="ttdef"><b>Definition:</b> particle_adaptation.h:52</div></div>
<div class="ttc" id="aparticle__adaptation_8h_html"><div class="ttname"><a href="particle__adaptation_8h.html">particle_adaptation.h</a></div><div class="ttdoc">Particle adaptation is for adaptivity of SPH particles. The particle adaptation is defined before SPH...</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_ae8db0d4887412e2336930f4f63d7a7e2"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#ae8db0d4887412e2336930f4f63d7a7e2">SPH::SPHBody::body_input_points_volumes_</a></div><div class="ttdeci">PositionsAndVolumes body_input_points_volumes_</div><div class="ttdef"><b>Definition:</b> base_body.h:75</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_generator_direct_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_generator_direct.html">SPH::ParticleGeneratorDirect</a></div><div class="ttdoc">Generate particle directly from position-and-volume data.</div><div class="ttdef"><b>Definition:</b> base_particle_generator.h:61</div></div>
<div class="ttc" id="anamespace_s_p_h_html_a54f9b375e654fcf04192f5a123495808"><div class="ttname"><a href="namespace_s_p_h.html#a54f9b375e654fcf04192f5a123495808">SPH::CellLists</a></div><div class="ttdeci">StdLargeVec&lt; CellList * &gt; CellLists</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:47</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_a5977fe23f762adb48d5d50f5b953a774"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a5977fe23f762adb48d5d50f5b953a774">SPH::SPHBody::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles)</div><div class="ttdef"><b>Definition:</b> base_body.cpp:44</div></div>
<div class="ttc" id="anamespace_s_p_h_html_a49f36a68cb856e030bf50120f21684b2"><div class="ttname"><a href="namespace_s_p_h.html#a49f36a68cb856e030bf50120f21684b2">SPH::PositionsAndVolumes</a></div><div class="ttdeci">StdVec&lt; std::pair&lt; Vecd, Real &gt; &gt; PositionsAndVolumes</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:57</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_real_body_html_a8d29acd179b20dcf16c9053bbbd08380"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html#a8d29acd179b20dcf16c9053bbbd08380">SPH::RealBody::mesh_cell_linked_list_</a></div><div class="ttdeci">BaseMeshCellLinkedList * mesh_cell_linked_list_</div><div class="ttdef"><b>Definition:</b> base_body.h:125</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_fictitious_body_html"><div class="ttname"><a href="class_s_p_h_1_1_fictitious_body.html">SPH::FictitiousBody</a></div><div class="ttdoc">Derived class from SPHBody. Without inner configuration or inner interaction.</div><div class="ttdef"><b>Definition:</b> base_body.h:143</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_cell_html_a4d05ac7eea923c9f08f7a6ebdfcdc1f8"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">SPH::BodyPartByCell::body_part_cells_</a></div><div class="ttdeci">CellLists body_part_cells_</div><div class="ttdef"><b>Definition:</b> base_body.h:256</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_adda7b1f83a13057cc2526315ba7b87cb"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#adda7b1f83a13057cc2526315ba7b87cb">SPH::SPHBody::split_cell_lists_</a></div><div class="ttdeci">SplitCellLists split_cell_lists_</div><div class="ttdoc">particle by cells lists is for parallel splitting algorithm. All particles in each cell are collected...</div><div class="ttdef"><b>Definition:</b> base_body.h:83</div></div>
<div class="ttc" id="asph__data__conainers_8h_html"><div class="ttname"><a href="sph__data__conainers_8h.html">sph_data_conainers.h</a></div><div class="ttdoc">Set up of basic data structure.</div></div>
<div class="ttc" id="aclassbool_html"><div class="ttname"><a href="classbool.html">bool</a></div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_generator_lattice_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_generator_lattice.html">SPH::ParticleGeneratorLattice</a></div><div class="ttdoc">generate particles from lattice positions for a body.</div><div class="ttdef"><b>Definition:</b> particle_generator_lattice.h:44</div></div>
<div class="ttc" id="aparticle__sorting_8h_html"><div class="ttname"><a href="particle__sorting_8h.html">particle_sorting.h</a></div><div class="ttdoc">Here gives the classes for particle sorting.</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_shape.html">SPH::BodyPartByShape</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body defined by a presribed complex shape.</div><div class="ttdef"><b>Definition:</b> base_body.h:177</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived class from SPHBody. With inner particle configuration or inner interactions.</div><div class="ttdef"><b>Definition:</b> base_body.h:121</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_a38d960b4e8e52aa130d49c687f7de041"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a38d960b4e8e52aa130d49c687f7de041">SPH::SPHBody::body_relations_</a></div><div class="ttdeci">StdVec&lt; SPHBodyRelation * &gt; body_relations_</div><div class="ttdef"><b>Definition:</b> base_body.h:85</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_level_set_complex_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_level_set_complex_shape.html">SPH::LevelSetComplexShape</a></div><div class="ttdoc">the final geomtrical definition of the SPHBody based on a narrow band level set function generated fr...</div><div class="ttdef"><b>Definition:</b> geometry_level_set.h:22</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_a09f7a3dcb6285d55088843520a3436f2"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a09f7a3dcb6285d55088843520a3436f2">SPH::SPHBody::particle_adaptation_</a></div><div class="ttdeci">ParticleAdaptation * particle_adaptation_</div><div class="ttdef"><b>Definition:</b> base_body.h:72</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_system_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_system.html">SPH::SPHSystem</a></div><div class="ttdoc">The SPH system managing objects in the system level.</div><div class="ttdef"><b>Definition:</b> sph_system.h:42</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_ac6213f74aca64da16e01665b69497ee9"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">SPH::SPHBody::body_domain_bounds_</a></div><div class="ttdeci">BoundingBox body_domain_bounds_</div><div class="ttdef"><b>Definition:</b> base_body.h:69</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_base_particles.html">SPH::BaseParticles</a></div><div class="ttdoc">Particles with essential (geometric and kinematic) data. There are three types of particles， all part...</div><div class="ttdef"><b>Definition:</b> base_particles.h:65</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_shape_surface_layer_html"><div class="ttname"><a href="class_s_p_h_1_1_shape_surface_layer.html">SPH::ShapeSurfaceLayer</a></div><div class="ttdoc">A auxillary class for Body to indicate the particles within the inner layers of a shape.</div><div class="ttdef"><b>Definition:</b> base_body.h:227</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_sorting_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_sorting.html">SPH::ParticleSorting</a></div><div class="ttdoc">The class for sorting particle according a given sequence.</div><div class="ttdef"><b>Definition:</b> particle_sorting.h:235</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_near_shape_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_near_shape_surface.html">SPH::NearShapeSurface</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate the region close to the surface of shape.</div><div class="ttdef"><b>Definition:</b> base_body.h:267</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_particle_html_a2da1d85be2fb9a62d595d1293f2fa74f"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">SPH::BodyPartByParticle::body_part_particles_</a></div><div class="ttdeci">IndexVector body_part_particles_</div><div class="ttdef"><b>Definition:</b> base_body.h:196</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_particle_generator_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_generator.html">SPH::ParticleGenerator</a></div><div class="ttdoc">Base abstract class for particle generation.</div><div class="ttdef"><b>Definition:</b> base_particle_generator.h:45</div></div>
<div class="ttc" id="anamespace_s_p_h_html_ac592bbe202be73decfcbfe8201484ffa"><div class="ttname"><a href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SPH::SplitCellLists</a></div><div class="ttdeci">StdVec&lt; ConcurrentCellLists &gt; SplitCellLists</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:55</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body moving together with particles.</div><div class="ttdef"><b>Definition:</b> base_body.h:193</div></div>
<div class="ttc" id="anamespace_s_p_h_html_abae56fd7f25f13487c7943ce4681d0ce"><div class="ttname"><a href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">SPH::IndexVector</a></div><div class="ttdeci">StdVec&lt; size_t &gt; IndexVector</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:38</div></div>
<div class="ttc" id="anamespace_s_p_h_html_ad185cdeb05bdee76bf975cc50f1c15b7"><div class="ttname"><a href="namespace_s_p_h.html#ad185cdeb05bdee76bf975cc50f1c15b7">SPH::BoundingBox</a></div><div class="ttdeci">std::pair&lt; Vecd, Vecd &gt; BoundingBox</div><div class="ttdef"><b>Definition:</b> sph_data_conainers.h:19</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body,...</div><div class="ttdef"><b>Definition:</b> base_body.h:63</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_real_body_html_af548a42b9668ab9d9f8083a8d31250fb"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html#af548a42b9668ab9d9f8083a8d31250fb">SPH::RealBody::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles) override</div><div class="ttdef"><b>Definition:</b> base_body.cpp:112</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_a6a52151b399284b6657585619d71db0d"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">SPH::SPHBody::newly_updated_</a></div><div class="ttdeci">bool newly_updated_</div><div class="ttdef"><b>Definition:</b> base_body.h:68</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html">SPH::BodyPartByCell</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body fixed in space defined by mesh cells.</div><div class="ttdef"><b>Definition:</b> base_body.h:245</div></div>
<div class="ttc" id="anamespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_a1dde065ad6f2339cf08808fe76e95108"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a1dde065ad6f2339cf08808fe76e95108">SPH::SPHBody::particle_generator_</a></div><div class="ttdeci">ParticleGenerator * particle_generator_</div><div class="ttdef"><b>Definition:</b> base_body.h:73</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_s_p_h_body_html_adc8f9cc70f735cfe72e3c5571fdd2201"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">SPH::SPHBody::base_particles_</a></div><div class="ttdeci">BaseParticles * base_particles_</div><div class="ttdef"><b>Definition:</b> base_body.h:74</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_body_part_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part.html">SPH::BodyPart</a></div><div class="ttdoc">An abstract auxillary class for SPHBody to indicate a part of the body.</div><div class="ttdef"><b>Definition:</b> base_body.h:156</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_complex_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_complex_shape.html">SPH::ComplexShape</a></div><div class="ttdoc">gives the final geomtrical definition of the SPHBody</div><div class="ttdef"><b>Definition:</b> geometry.h:74</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_shape_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_shape_surface.html">SPH::ShapeSurface</a></div><div class="ttdoc">A auxillary class for Body to indicate the surface of a shape.</div><div class="ttdef"><b>Definition:</b> base_body.h:211</div></div>
<div class="ttc" id="aclass_s_p_h_1_1_base_mesh_cell_linked_list_html"><div class="ttname"><a href="class_s_p_h_1_1_base_mesh_cell_linked_list.html">SPH::BaseMeshCellLinkedList</a></div><div class="ttdoc">Abstract class for mesh cell linked list.</div><div class="ttdef"><b>Definition:</b> mesh_cell_linked_list.h:67</div></div>
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